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Animal Crossing: New Horizons is a 2020 social simulation game developed and published by Nintendo for the Nintendo Switch; it is the fifth main entry in the Animal Crossing series.
Escape to a deserted island and create your own paradise as you explore, create, and customize in the Animal Crossing: New Horizons game. Your island getaway has a wealth of natural resources that can be used to craft everything from tools to creature comforts. You can hunt down insects at the crack of dawn, decorate your paradise throughout the day, or enjoy sunset on the beach while fishing in the ocean. The time of day and season match real life, so each day on your island is a chance to check-in and find new surprises all year round.
The game follows a villager customized by the player, who, after purchasing a getaway package from Tom Nook, moves into a deserted island. After Tom Nook gives the player essentials, such as a tent, the game proceeds in a non-linear fashion, allowing for the player to play the game as they choose.
Show off your island utopia to family and friends—or pack your bags and visit theirs. Whether playing online or with others beside you, island living is even better when you can share it. Even without hopping on a flight, you’ll meet a cast of charming animal residents bursting with personality. Friendly faces like Tom Nook and Isabelle will lend their services and happily help you grow your budding community. Escape to your island getaway—however, whenever, and wherever you want.
➤ Build your community from scratch on a deserted island brimming with the possibility
➤ Create your personal getaway and customize your character, home, decorations, and even the landscape itself
➤ Collect materials to construct everything from furniture to tools! Then, use what you create to give your island a personal touch
➤ Watch as the time of day and seasons match real-life—even your hemisphere! Each day holds potential for surprises and discoveries
➤ Get to know the island residents, garden, fish, decorate, hunt for fossils, and more!
➤ Show off your paradise - play on the same system with a total of 4 people, or play together online or over local wireless*** for fun with up to 8 players
Animal Crossing: New Horizons ©Copyright by Gamdise Do not Reproduce. By JoJo
Animal Crossing: New Horizons is not about moving to a new town, it's about putting you on a "deserted" island. You are a customer of Nook Inc.'s Deserted Island Tour package, where you and two random animal friends settle on an uninhabited island. This means you start with a tent instead of a house, and you can craft items instead of simply buying them. Players control a character who purchases an escape package from Tom Nook and then moves to a deserted island, playing the game in a non-linear fashion and developing the island as they choose. They can collect and craft items, customize the island, and develop it into a community of anthropomorphic animals.
Players can open access to natural resources such as fruits and wood, which can be collected and made into various items and furniture called DIY crafting. In addition to that, they can catch bugs and fish, plant trees and flowers, extract natural resources such as rocks, and swim in the ocean. In any case, eventually, you'll be able to use tools to make your island what you want it to be, and that's where Animal Crossing: New Horizons really differs from its predecessors - and where it shines. The customizable islands are a huge improvement. My favorite is the terrain modification tool: you can easily form hills, cliffs, land bridges, waterfalls, lakes, miniature islands, and rivers.
As with past games, Animal Crossing: New Horizons uses your Nintendo system's real clock, and the time in the game is identical to reality, meaning that you can't follow reality except for the weather, and enter the game at any time that is consistent with your chosen time zone. This means that many game objectives are locked behind a "sleep wall". Like the paywalls in some mobile games, which require you to pay real money for resource progress, in New Horizons you must wait until the next day to see the bridges you build, or the stores you upgrade, or the animals you invite to town to see the effects.
There's not enough to do in the first few days of waking up on a sleepy island. You can't climb a cliff or cross a river until you meet the requirements that span several days in real-time. To make matters worse, resources run out and reset every day, so you can't even effectively farm bells while you wait, except for fishing and bug hunting. Unless, of course, you cheat it by changing the system clock. But I don't recommend you do that, because it's the most charming as well as the most unique aspect of Animal Crossing: New Horizons. This passive game is designed to control the player's playtime and prevent them from progressing too quickly and getting addicted to the game, which is after all just a moment of peace of mind when you're tired and restless, not a world of make-believe to which you're addicted.
Because the game relies on seasonal changes, New Horizons is updated frequently to add new seasonal items, events, and sometimes new game features. Each corresponding update also contains popular characters from past Animal Crossing games. With each update, the appearance of the island changes, and the player's island is usually decorated to suit the occasion. In addition to seasonal changes, Nintendo also released themed items from other popular media, such as Mario costumes and decorations, to celebrate the franchise's 35th anniversary.
Nintendo has put a lot of effort and energy into this game, each animal has its own personality, and many of the character's performances will make you feel cute. Even each animal has its own personality, is proud or withdrawn, the way of speaking and behavior are very different, they will sometimes come forward to chat with you, send you something, after you were bitten by a bee he will be scared by your swollen face, but still will care about you, all the NPCs are basically all encouraging you, avoiding a lot of bad emotions.
Game director Aya Kyogoku's philosophy was to keep the old content from previous games to keep fans happy while keeping the game simple enough to attract newcomers. In terms of art and graphics, they use the concepts of "game triggers" and "imagination gaps", the former keeping the gameplay simple and easy to learn, and the latter keeping the art style simple so that players can imagine the rest. Many details are filled in the game, these seem to want to be a game for children to play, but even adult players will not feel childish to play.
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